Case studies

The paper airplane estimation game

Zen Ex Machina's agile training.

Play-based learning to teach Scrum, Scrumban, Lean and Kanban makes understanding agile basics, theory and process easy.

National Maritime Museum Agile Training

Our challenge

What agile method is best for your organisation and the type of work you do?

The National Maritime Museum engaged ZXM to present an unbiased view of the range of agile methods and their strengths and weaknesses to help them determine where their agile journey would start.

Our solution

ZXM delivered both a seminar and play-based learning style workshop in a single day covering:

  • What is agile?
  • Where did it come from – The Deming Cycle and the New New Product Development Game
  • Agile methods in detail – Lean, Scrum, Scrumban and Kanban
  • Flow and waste
  • Estimation
  • Continuous planning and inspect/adapt cycles
  • The LEGO Scrum Game
  • The paper airplane estimation game
  • The agile ball game

The results

In a few short hours, ZXM created a baseline of understanding of Lean, Kanban, Scrum and Scrumban so that all participants had a shared understanding of terminology, process, and benefits of different methodologies. This empowered the National Maritime Museum to make an informed choice of which method to use across both their software- and non-software development teams.

Case studies